-> New Document
-> Maximise Viewpoint Toggle: this splits the screen into four perspectives and makes it easier to position and scale objects
-> Right toolbar ... Create ... Geometry ... Under "Standard Primitives", switch to "Prim Composer"
-> Choose Object Type: "SculptMap", Convert to "Editable Poly", Stitching Type (Object)
-> Modify Tab ... Selection "Vertex"
-> Under Soft Selection: "Use Soft Selection" to sync multiple points bending, optional "Relax" to smooth down any spiky shapes
-> Manipulate Shape
-> Go to SculptGenMax ... Generate sculptmap ... Save to file with file type compatible with SL
Manipulating Random Shape |
My "Bowl" |
To Upload Onto SL
Load as Bulk .bmp. Create and change Object to "Sculpted" and drag into "Sculpt Texture" from Library.
Add caption |
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